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*Harder versions of the [[Dungeons|occult text dungeons]] will tell you to open the box of a god's colour or rune, but these clues will not be stored within the Notes. |
*Harder versions of the [[Dungeons|occult text dungeons]] will tell you to open the box of a god's colour or rune, but these clues will not be stored within the Notes. |
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*The coloured barrier surrounding a [[Cultist]] or [[Summoner]] will always be the same of the god of the dungeon. If you are in [[Stonehenge]], the colour is the same as the invading god. |
*The coloured barrier surrounding a [[Cultist]] or [[Summoner]] will always be the same of the god of the dungeon. If you are in [[Stonehenge]], the colour is the same as the invading god. |
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β | *Runes in the banishment chamber will glow with the invading god's colour when there is |
+ | *Runes in the banishment chamber will glow with the invading god's colour when there is five or less hours left. |
Clues can be logic puzzles depending on their vagueness. For example, you might have clues that say, "Byarla is the enemy of Chzo." and "Chzo is the ally of Gnix." Since the invader's enemy cannot also be an ally, it means Chzo or Gnix could be the invading god. |
Clues can be logic puzzles depending on their vagueness. For example, you might have clues that say, "Byarla is the enemy of Chzo." and "Chzo is the ally of Gnix." Since the invader's enemy cannot also be an ally, it means Chzo or Gnix could be the invading god. |