Monsters are enemies found in The Consuming Shadow. They usually spawn in dungeons, though can also be found on the side of the road through random events or jobs. Every enemy has different properties, behaviors and ways of harming the player that make them different, with some enemies being more threatening than others.
There are three types of enemies: monsters, hunter monsters and bosses, the latter of which there is only one, the Ancient. All normal monsters can be killed, and two of the four hunter monsters can also be killed.
Human Origin Monsters
Cougher | Spitter | Birther |
Big Birther | Puker | Dangler |
Unknown Origin Monsters
Scuttler | Worker Buzzer | Soldier Buzzer |
Hopper | Floater | Morass |
Human Enemies
Cultist | Cultist Leader | Brainwashed Human |
Hunter Monsters
Ghost
Main article: Ghost
With the weakening of the barriers between worlds, restless spirits of the dead have returned to the corporeal realm, utterly mindless and deeply envious of the living. Some of the cults that worship the Ancients have made attempts to harness ghosts and use them as guardians for places and objects they wish to protect, but the ghosts' utter lack of reasoning or instruction-following skills makes this an inexact science at best. Ghosts are fairly easily dissuaded temporarily with a small amount of physical violence, but they cannot be killed a second time, thy will always return to harass you further until you either leave their chosen territory or join the ranks of the dead. While ghosts represent a reduced physical threat, they can have a significant impact on one's sanity.
Fat Man
Main article: Fat Man
The Fat Man is a creature of above-average intelligence that seeks to imitate human beings. Like many of its fellows it is technically amorphous, but it chooses to adopt a humanoid form and dress in human clothes, all the while making a constant throat sound not dissimilar to human sniggering. This could be an attempt at espionage, or perhaps it merely envies human society. Whatever the case, the Fat Man is astonishingly tough. It shows no discomfort even after multiple gunshots, and when it gets close, it delivers fast, unexpected jabs that can devastate a human victim. It also pursues foes with the relentlessness of a hunting dog. The best advice is to save your ammunition and simply flee.
Overseer
Main article: Overseer
The Overseer is one of the more surreal creatures encountered since the coming of the shadow. Physically, it seems to be vast, large enough to fill a room, and for reasons best known to itself, it wears the appearance of a gigantic human face. One guess is that it is an amorphous being taking a shape that it thinks will disorient its victims, but this does not explain why it recoils in pain when shot directly in the 'eyes'. It has even been suggested that the Overseer is not physically there at all, but some kind of shared hallucination without physical presence. This is supported by stories of Overseer victims later being found physically intact, but for injuries inflicted upon themselves during periods of raving madness. The only confirmed fact about the Overseer is that it should be avoided at all costs.
Tall Man
Main article: Tall Man
Urban legend speaks of an impossibly tall, thin humanoid, that snatches away the overly curious and the children who did not heed stories of the bogeyman. There are also stories from certain less reliable Ministry of Occultism sources relating to a 'Tall Man', a bloodthirsty lich in contract to an ancient god. Whatever connection may exist between these accounts is less important than the following advice: if your electronic equipment begins to malfunction, and you catch a glimpse of scrawny limbs moving ponderously towards you, then run. Do not look back.
Ancient
Main article: Ancient
There are few indeed who could claim to have personally faced an Ancient and lived, still fewer who escaped with their mind intact. Accounts exist of strange, illogical dimensions where a 'wall of darkness, like an immeasurable hole in reality' seeks to envelope intruders. Accounts indicate that some ungodly voice in the darkness chants incantations, and that the darkness can be temporarily fended off with the apropriate counter-incantations. Do not humour for an instant the possibility of killing a being so utterly incomprehensible; the most you can do is push it away. But push it far enough and an opportunity to escape may present itself.