Browse history From year (and earlier): From month (and earlier): all January February March April May June July August September October November December Deleted only For any version listed below, click on its date to view it. For more help, see Help:Page history. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary (cur | prev) 08:46, August 12, 2015 Chzongus (wall | contribs) m . . (1,633 bytes) (+101) . . (→Anxiety) (undo) (VisualEditor) (cur | prev) 19:42, July 29, 2015 188.8.131.52 (wall) . . (1,532 bytes) (+777) . . (Included expanded details on how to prevent these status effects from occurring, as well as what might trigger them. I don't know if the Broken Leg can happen as a result of a random encounter, but if so I haven't had that happen in my playthrough...) (undo) (VisualEditor) (cur | prev) 23:10, April 24, 2015 184.108.40.206 (wall) . . (755 bytes) (+198) . . (→Changed language. removed redundant text. Added Bleeding and prices for treatment) (undo) (VisualEditor) (cur | prev) 01:21, November 23, 2014 AscendingAnthem (wall | contribs) . . (557 bytes) (-3) . . (→Types) (undo) (VisualEditor) (cur | prev) 01:21, November 23, 2014 AscendingAnthem (wall | contribs) . . (560 bytes) (+560) . . (Created page with "Status Effects are random events that occur in game, linked to attacks from enemies or Sanity loss. They can hinder a player's progress through the game. == Occurrences == St...") (VisualEditor) Retrieved from "https://the-consuming-shadow.fandom.com/wiki/Status_Effects" Community content is available under CC-BY-SA unless otherwise noted.